whoa i just called my parents to ask if i forgot something there this weekend and my mom sounded exhausted and i was surprised she was asleep and then my brain was like “IT’S FUCKING MIDNIGHT SHE WORKS AT 4am YOU ARE THE WORST DAUGHTER” ugh i fucking hate myself i thought it was like 9pm
why didn’t i look at the clock
i was confused because i haven’t seen brittany murphy in movies since like grade seven so i looked it up and she died four years ago??? where was i
yay x1000000! i just got into sculpture this semester so i don’t have to take microeconomics my life is so great
Bartek Gawel, CDPR’s art director, shares some insight on the importance of head construction for successful character design.
The secret to a good character concept is its head. Not to brag about the eyes as the mirrors of the soul or the number of emotions a human face can express let’s just get on with it. Because it’s all in the head – believe me.
Any to-be concept artist will have to learn sooner or later how to draw a good face. I decided to take my time and start this little tutorial and share the knowledge, that was gathered by artists and human body experts (scientists to be precise) throughout the ages.
In this episode I’ll write a little bit about the first principal which defines the look and character of the head you are designing. Today I will write about the facial angle.
The most important element you will need while constructing the head is the middle of the ear. This is represented by the red dot on the illustration above.
A line crossing this point and perpendicular to the horizon helps us find the beginning of the neck i.e. the place where the neck meets the chest (point A). Traditional sculptors use a special pendulum to find the correct line. It’s good if you have an aprentice of any kind to hold it for you, while you’re busy with your work.
The models character is determined by the so called facial angle. This concept was used for the first time in the 18th Century by Petrus Camper, a Dutch anthropologist, scientist and sculptor. He introduced a constant head position based upon a line drawn from the middle of the ear (red dot) to the septum (the red line). The second line needed to create the face angle is drawn from the forehead surface with the jaw (yellow line). This angle can have different rays and be even right.
Determining the facial angle allows you to have a base for further head construction and influences the look of the model on an early stage, before you start outlining other elements (e.g. a nose).
A commission of a World of Warcraft Night Elf dancer. I had a lot of fun with this one!
Each and every pearl is detailed differently, and each has reflections and imperfections, but you can’t see it on such a small version!
If you’d like a commission, please send me a note or fill out my form right here: http://andarix.tumblr.com/comm